Shoot, blow up, defeat yourself . . .

Controls:

Menu:

  • W, A, S, D and Arrows – switching menu items
  • Enter – select

Game:

  • W, A, S, D and Arrows – Movement
  • Space, Control – shooting
  • Enter – next replica
  • Esc, P – pause menu
  • F11 (F10) - on/off full screen mode.
  • F12 - on/off CRT effect.


Creative Commons attributions:

Graphics, References from Generic OLDWEST Pack.

Sound samples from FreeSoundGeneric OLDWEST Pack.

Download

Download
cowboy_windows_64.zip 12 MB
Download
cowboy_windows_32.zip 11 MB
Download
cowboy_linux_x86_64.zip 20 MB
Download
cowboy_linux_x86.zip 19 MB
Download
cowboy_mac_os.zip 32 MB

Development log

Comments

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Funny game. The levels are challenging and make you think. And the music is very great.

Hey man, how did u slice the sprite sheet properly from the generic old west pack? I cant seem to do it properly

(3 edits)

I don't know what to say to you. I used the Godot Engine game engine and there I used TileMap for the environment (by loading the entire sheet).

(1 edit)

I know about tilemaps but I cant figure out how to spice the sprite sheet into individual spirtes. I can't figure out what dimensions to put in the sprite slicer so that all the images come out aligned properly 

Here are my settings:

(1 edit) (+1)

Background music lags between scenes (WebGL version)

In fact, there are just 2 music tracks following each other, the transition between levels does not affect in any way. One track for the main menu, 2 for levels.